I first created a ZBrush Asian Female Character, then created an obj file and imported her into Maya. I then retopologized her in Maya. The pngs below show several angles and details of the retopo. The video at the bottom is the Final ZBrush project shown in 3D.
(I included these angles of the legs to show proper retopo for ability to walk and run)
This is a video of the final ZBrush model that I imported into Maya to be retopologized.